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July 20, 2010
Mr. Bruno Rumbelow
City Manager
City of Grapevine
200 South Main Street
P.O. Box 95104
Grapevine, Texas 76099
Re: Request for Job Retention Benefits for GameStop, Inc.
Grapevine, Texas Enterprise Project Application—Tab 14
Dear Mr. Rumbelow:
GameStop is pleased to present the relevant information required by Chapter 2303 of the Texas
Government Code for your consideration and nomination of GameStop's Grapevine facilities as
an Enterprise Project for job retention benefits.
GameStop traces its roots to Babbage's, a small software retailer that started in Dallas, Texas.
The metamorphosis from Babbage's into GameStop began with a series of inergers. The first
was with Software Etc., a deal in which businessman Leonard Riggio, formed Babbage's Etc.
LLC. In 1999, Babbage's Etc. was sold to Barnes & Noble. The next merger was with Funco,
Inc., which was acquired by Barnes & Noble in June 2000. Following this acquisition,
Babbage's Etc became a wholly-owned subsidiary of Funco. At the end of 2000, Funco changed
its name to GameStop. In late 2004, GameStop spun off from Barnes &Noble with its buy back
- of six million shares of stock from the boolc seller. GameStop then proceeded to acquire
Electronics Boutique (EB Games) in 2005, and purchased Rhino Video Games from Blockbuster
in January 2007.
Walk into any GameStop store worldwide and you'll feel the excitement. We are serving a
larger and more diverse population than ever before, and are fully committed to bring power to
the players whoever and wherever they are. This goal motivates us and guides what we do at
every level, strengthening the GameStop brand experience for our customers and growing value
for all of our shareholders. Our worldwide headquarters is located at 625 Westport Parkway in
625 Westport Parkway s Grapevine, TX 76051 ♦ 817-424-2000 0 817-424 2820
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Mr. Bruno Rumbelow
City of Grapevine
July 20, 2010
Page 2
Grapevine, Texas, and we have distribution centers in Kentucky and Texas. To help support our
business, we have regional offices strategically placed alound the globe.
GameStop has dutifully worked for years to create the "GameStop Nation," a massive audience
of players made up of thousands of local game communities around each store. We reach the
GameStop Nation through multiple touch points, from personal, in-store service, to our popular
website that allows customers to pre-order games they know will sell off the shelves. Our Game
Informer is the largest video game publication in the United States, offering a range of tips and
game reviews to more than 4 million paid subscribers. GameStop operates more than 6,500
stores across the United States and in 17 countries worldwide that include Australia, Austria,
Canada, Denmark, Finland, France, Germany, Ireland, Italy, Norway, Puerto Rico, Portugal,
Spain, Sweden, Switzerland, United Kingdom and New Zealand. GameStop also operates stores
in Canada and in limited U.S. marlcets under the EB Games moniker. More than 45,000 team
members around the world help us maintain our GameStop Nation.
In addition to our headquarters at 625 Westport Parkway, GameStop recently invested over $7
million for a 180,000 square feet product refurbishment and distribution warehouse at 2200
William D. Tate Avenue in Grapevine. As a result of increased sales of refurbished games,
gaming consoles, equipment, and accessories GameStop needed to expand its refurbishing
operations. Without room for expansion at the headquarters, but with a desire to keep our core
operations in Grapevine, GameStop chose to purchase the 2200 William D. Tate Avenue
property recently vacated by Avnet, Inc. when their Grapevine distribution and assembly
operations were moved to Nogales, Mexico and Chandler, Arizona. The used games and
equipment acquired by GameStop will be sent to the new Grapevine facility to be refurbished
and resold through GameStop's retail outlets and its website www.ramestop.com. The
investment in this new facility qualifies GameStop to seek one of the state's limited Enterprise
Project designations. In order to piusue that designation, GameStop is respectfully requesting
that the City of Grapevine nominate GameStop to the state for Enterprise Project status.
Section 2303.406(a)(4)(D) of the Texas Government Code allows a project or activity of a
qualified business to be designated an Enterprise Project and receive job retention benefits if the
company has clearly demonstrated that "the business is able to employ individuals in accordance
with Section 2303.402." GameStop qualifies for job retention benefits under this statutory
provision because GameStop is an Equal Opportunity Employer and the Grapevine locations will
use a proprietary, voluntary questionnaire to actively tracic its new-hires to determine hiring
patterns. Additionally, GameStop will geo-code its new-hires to identify employees that reside
in state Enterprise Zones. The data collected from the questionnaires and geo-coding will be
used to establish a best-practices model for hiring employees in accordance with Section
2303.402.
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Mr. Bruno Rumbelow
City of Grapevine
July 20, 2010
Page 3
GameStop's Grapevine headquarters are in Census Tract 1137.06, Blocic Group 1, in the City of
Grapevine with a 0.0% poverty level, and the new facility at 2200 William D. Tate Avenue is in
Census Tract 1136.20, Block Group 1, in the City of Grapevine with a 2.76% poverty level as
defined by the U.S. Census for 2000. GameStop commits to hiring thirty-five percent (35%)
economically disadvantaged persons or enterprise zone residents, for its new or replacement
personnel, for certified jobs during its Enterprise Project designation.
As of April 26, 2010, GameStop employed approximately 1,952 full-time employees at its
Grapevine facility. GameStop expects to maintain its existing level of employment and retain all
of its existing full-time jobs for benefit under its Enterprise Project designation. These jobs meet
the definition of a "retained job" in Texas Government Code § 2303.401(2) because they
currently exist, provide and will continue to provide at least 1,820 hours of employment
annually, and will be employment positions for the longer of the duration of the project's
designation period or three years after the expiration date of the claim period for receipt of state
benefit. Additionally, GameStop anticipates creating approximately 75 new jobs at its Grapevine
facilities over the next year as a result of the refurbishing operations expansion described above.
The communities we serve are the backbone of our business. Growing, vibrant communities
create an environment where our business can prosper. As such, GameStop chooses to support
organizations with goals that mesh with our desire to serve the communities in which we do
business. Our national non-profit partner, the Make-A-Wish Foundation� and GameStop are
working together to provide gaming shopping sprees to children across the country. Wish
children, their families and their wish granters set up a time to visit their local GameStop, and
they literally go on a shopping spree. Over the last year, GameStop employees contributed over
2,200 volunteer hours to the Make-A-Wish Foundation�, Angel Tree, Children's Medical
Center Christmas Parade, Coolc Children's Hospital, and Grapevine City Cleanup. Additioiially,
GameStop made over$340,000 in charitable donations nationwide last year.
GameStop is proud to be a member of the Grapevine community and is committed to taking a
leadership role in the local community by providing company support and encouraging employee
involvement. GameStop is excited about the expansion of its Grapevine operations and the
opportunities to come.
Sincerely,
Michael Nichols
Vice President, Treasurer
GameStop Corp.